*Intro
Here it is, at last I'm reviewing 2012 Game of the Year. You can shake your damn head as many as you like on the fact that this year GOTY is not a triple A. All I can say is play it, and let the game speaks for itself. I personally like it because I don't have to spent like 60$ for a GOTY hahaha screw me.
*Warning this review represent my opinions only feel free to post yours
Yupz that's the trailer, and congratulations for all the GOTY awards you have collected so far, I bet thatgamecompany had a hard time counting the award (evil smirk). Ah hem let's get on it, Journey is a game developed by thatgamecompany exclusively for PS3, produced by Robin Junicke, directed by Jenova Chen, with original soundtrack composed by Austin Wintory. Wow it's rare for me to list the developer name oh so completely, it's because I want to thank all the guys in thatgamecompany for making this beautiful game and elevate the term 'game' into more general (aka more than FPS (aka more than CoD)). Thank you and thank you and I can't thank you enough.
We play as nameless cloaked wanderer and we begin our journey in the dessert with the mountain as our goal. There's no intro cut scene, and we don't even know what's there in the mountain, hence even the game don't say we should go to the mountain, but somehow you just know it you have to go there. As you wander around the dessert there's a simple tutorial which teach you how to jump, control your camera, or do an act that looks like shouting some notes. This shout is the only communicative act you can made, it'll charge your scarf, opening some way, and you can't speak with your friends but shouting will resonate your scarf with theirs. Oh yeah and the scarf act like your jumping energy, the longer it is the higher you can jump, and if you make contact with anything with the pattern of your scarf (be it regular paper, (something like) kite, (something like) very large fabric) you can jump very very very very very high and trust me it'll help you through the game.
Now now you realized you have to reach the mountain, the scarf and the shout will help you open the way and so begin the journey. From the dessert to (another(pink)) dessert, to some underground ruins, you'll walk, skate, and journey through all the place. I don't have to say it but you'll feel like on a some kind of pilgrimage, it's so ethereal . On the way you'll feel astonished on how beautiful the setting is, the sand goes gold under the light of the sun, and it shines more while the sun set. You can see the shadow stream beautifully like a symphony. Add the dreamy music at the background and you'll find yourself absorbed in the journey .
It doesn't always in the dessert, you'll go underground, upperground (hahah), and windy snowy super cold place. You'll find friends who goes on a journey too, but you can't communicate at all, no names, you can only resonate the scarf each other. Along the way you will meet some creature who can cut your scarf and make it shorter (srew them), I honestly think the creature could become a collosus (Shadow of the Collosus referance). After a long journey you'll reach the snowy point and....... Ah hem, I don't want to spoil it go play yourself.
Conclusion
Journey is a pilgrimage adventure. You'll absorbed and awed at how beautiful the game was designed. The idea behind the game is original and new and the nameless friends and limited communication is meant so player won't prejudiced at each other (genius). The gameplay is mostly a bit platforming, but who cares because in Journey the gameplay is not the hightlight, but the journey you've gone through itself. The setting is really beautiful, the color choices was amazing, and the shadow and shade oh wow I have to kiss the shadow and shade, itt flows so beautifully you'll drop your jaw. Accompany the amazing setting with the Grammy nominated music (congratulations Austin Wintory) it will be epic. Journey is a must have game and has that impact, and I can still imagine we're talking about Journey in a couple of years.
P.S. : I have QCing it and my typo is getting fewer and fewer who hoo. (glad for nothing)
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